Before attacking players in Pixel Conquest, read your Army and selected TROOPS count. The visible 25%, 50% and 75% settings send different portions of your current army. Check the target and pressure on your other borders before choosing the largest setting.
Treat each attack as a new decision. A successful earlier push does not mean your troop pool, opponent or surrounding map stayed the same.
Confirm that the target is a player holding
Read the owner and labels on the intended territory. Another participant’s holding is a different target from open land or unclaimed plains. Country-style names are player labels. Do not assume they identify a fixed faction with a combat bonus.
Do not choose a target just because its area looks small. Read its information and compare it with the army you can currently commit. Look beyond the territory’s shape.
Inspect the rest of your frontier, too. You might need troops elsewhere while attacking one opponent, especially if another neighbor is already pushing your territory.
Read commitment separately from Army
Army shows your current troop pool, capacity and growth. The attack controls show the selected commitment. With roughly 3.79K Army and 25% selected, TROOPS displays about 949 rather than the full pool.
| Selected setting | Commitment to inspect | Question before attacking |
|---|---|---|
| 25% | About one quarter of Army | Does the selected count fit this target? |
| 50% | About half of Army | What reserve remains for other pressure? |
| 75% | About three quarters of Army | Is the intended result worth committing most troops? |
Use these questions to budget your troops. The buttons do not give you a universal attacker-to-defender ratio or guarantee a win. When attacking players in Pixel Conquest, check the displayed count and current situation instead of sticking to a percentage chosen at the start.
Review the result before another attack
Top-center messages identify actions such as advancing and attacking. They also report built structures and fallen enemies. Read the actual message so you know which event the interface is describing.
After an attack, inspect the territory and Army again. Troops taken or lost help explain a changed count. Recheck before repeating the previous commitment; the same percentage can now send troops from a smaller army.
If the opponent falls, read the message and updated map. Some eliminated holdings carry skull markers. Do not use a disappearing label alone to decide that every departure was a combat elimination or to distinguish a person from a bot.
Keep recovery and other targets in view
Read growth per second alongside capacity. When Army is approximately at capacity, the panel can show +0/sec. After spending troops, inspect the live panel rather than assuming a fixed recovery rate.
Before starting another fight, decide what the attack would achieve and which troops would stay committed elsewhere. Compare that plan with your current Army before trying to take the opponent’s territory.
Standings lists participant names by rank. Keep checking the local target and your troops; the rank does not tell you the exact battle outcome or a fixed victory threshold.
FAQ
Which attack percentage should I use against players?
Check the committed TROOPS count, the target and other border pressure. Do not assume one of the visible percentages is best for every fight.
Is my full Army sent in every attack?
No. Read the selected commitment separately. A 25% selection displays about a quarter of current Army as TROOPS.
What should I check after Pixel Conquest attacking players?
Read the action message, territory result and current Army before choosing another commitment.
Does Standings tell me that an attack will win?
Standings lists participant ranks. Use the live target and troop information for the immediate attack decision.